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Ironsight not available for mac?
Ironsight not available for mac?













  1. IRONSIGHT NOT AVAILABLE FOR MAC? UPDATE
  2. IRONSIGHT NOT AVAILABLE FOR MAC? CODE

when activated, when i move or turn my gun goes off in randomd irections and is usually off the screen. To which network table Johnmagicson do you put networked vars? I'm getting the same problem and I putted vars to DT_BaseCombatWeapon network table and weapon model is still going out after toggling ironsight.

IRONSIGHT NOT AVAILABLE FOR MAC? UPDATE

In Jorg's version, I could tweak the ironsight co-ordinates to find the right ones to put in my scripts, but in this one the viewmodel_adjust commands do nothing, and turning on viewmodel_adjust_enabled just makes it so I can't aim in ironsights :Sĭid you update the flags to FCVAR_REPLICATED? Else set a breakpoint on the two returns in GetIronsightPositionOffset to see which one is executed, and why. Now it works fine, thanks z33ky!ĮDIT: The only thing that doesn't work for me now is using the console commands. Oh, sorry, I assumed it would've gone into the first network table, and that was what caused all my errors and all the problems I had in game. Are you sure the variables are networked correctly? (I just added a little note there) - z33ky 15:56, (PDT) It completly works for me and I have an exact copy of that code. Except when I have viewmodel_adjust_enabled set to 0, the gun goes half into ironsight position but then immediately goes out again.

ironsight not available for mac?

It still doesn't work for me though, I'm getting the same problems as Jlea.

ironsight not available for mac?

z33ky 13:13, (PDT) not-working ConVars & bugs So basicly the stuff already talked about is useless. Wiki talk paes are usually left the same, rather then removing them after a few messages :) - Craziestdan 12:50, (PDT) I wanted to clear the page because I renewed the article to a compilable level.

IRONSIGHT NOT AVAILABLE FOR MAC? CODE

Sorry for the trouble I made by giving the variables a proper but sometimes wrong name without testing the actual code - z33ky 09:05, (PDT) z33ky 14:30, 18 January 2010 (UTC) Renewed (fixed) ArticleĬode compiles now, ironsights and console-variables work (except for the bugs mentioned in the tutorial) Laughing Man Ĭheck out the latest few revisions for that. I can PM you a screen on the steam forums if you need one to see what is happening. However the weapon does not raise up to the players view, the view only gets zoomed in. The compile does not fail this time and Iron Sights sort of works ingame. I think I may have fixed it by changing that to C_BasePlayer *localplayer = C_BasePlayer::GetLocalPlayer(). This errors outs saying that GetLocalClient does not exist (same with CBasePlayer* pPlayer = UTIL_GetCommandClient() by the way). You specify: CBasePlayer* pPlayer = C_BasePlayer::GetLocalClient() The Toggle-Command code (3.5) seems to have a coding error for TOB in it.

ironsight not available for mac?

There is a problem with this code under the Source SDK 2013 SP (Episodic) code.Īfter implementing the code with the SP fix, I launched my mod, no problems in the main menu, but once I start a map, VS2010's debugger tells me that there is a "Unmanaged exception in 0x2268029a (client.dll) in hl2.exe : 0xC0000005: Access violation while reading the position of 0x00000860" and point me to the return line of CBaseCombatWeapon::IsIronsighted( void )ĭuring the debug, if I click on "Automatic" window, VS2010 tell me that m_bIsIronsighted.m_Value = ? with a CXX0030 error : "Can't evaluate expression".

  • 6.6 I didn't understand anything at all.
  • 6.5 Ironsights while sprint won't go away.
  • 6.4 Is it possable to edit player movement speed while ironsighted?.
  • 6.1 CBaseCombatWeapon::ToggleIronsights.
  • 1 Source SDK 2013 SP Code (Episodic) bug.














  • Ironsight not available for mac?